// Copyright 2016 The Gogs Authors. All rights reserved. // Use of this source code is governed by a MIT-style // license that can be found in the LICENSE file. package sync import ( "sync" ) // ExclusivePool is a pool of non-identical instances // that only one instance with same identity is in the pool at a time. // In other words, only instances with different identities can be in // the pool the same time. If another instance with same identity tries // to get into the pool, it hangs until previous instance left the pool. // // This pool is particularly useful for performing tasks on same resource // on the file system in different goroutines. type ExclusivePool struct { lock sync.Mutex // pool maintains locks for each instance in the pool. pool map[string]*sync.Mutex // count maintains the number of times an instance with same identity checks in // to the pool, and should be reduced to 0 (removed from map) by checking out // with same number of times. // The purpose of count is to delete lock when count down to 0 and recycle memory // from map object. count map[string]int } // NewExclusivePool initializes and returns a new ExclusivePool object. func NewExclusivePool() *ExclusivePool { return &ExclusivePool{ pool: make(map[string]*sync.Mutex), count: make(map[string]int), } } // CheckIn checks in an instance to the pool and hangs while instance // with same identity is using the lock. func (p *ExclusivePool) CheckIn(identity string) { p.lock.Lock() lock, has := p.pool[identity] if !has { lock = &sync.Mutex{} p.pool[identity] = lock } p.count[identity]++ p.lock.Unlock() lock.Lock() } // CheckOut checks out an instance from the pool and releases the lock // to let other instances with same identity to grab the lock. func (p *ExclusivePool) CheckOut(identity string) { p.lock.Lock() defer p.lock.Unlock() p.pool[identity].Unlock() if p.count[identity] == 1 { delete(p.pool, identity) delete(p.count, identity) } else { p.count[identity]-- } }