// Copyright 2016 The Gogs Authors. All rights reserved. // Use of this source code is governed by a MIT-style // license that can be found in the LICENSE file. package sync import ( "github.com/Unknwon/com" ) // UniqueQueue is a queue which guarantees only one instance of same // identity is in the line. Instances with same identity will be // discarded if there is already one in the line. // // This queue is particularly useful for preventing duplicated task // of same purpose. type UniqueQueue struct { table *StatusTable queue chan string } // NewUniqueQueue initializes and returns a new UniqueQueue object. func NewUniqueQueue(queueLength int) *UniqueQueue { if queueLength <= 0 { queueLength = 100 } return &UniqueQueue{ table: NewStatusTable(), queue: make(chan string, queueLength), } } // Queue returns channel of queue for retrieving instances. func (q *UniqueQueue) Queue() <-chan string { return q.queue } // Exist returns true if there is an instance with given indentity // exists in the queue. func (q *UniqueQueue) Exist(id interface{}) bool { return q.table.IsRunning(com.ToStr(id)) } // AddFunc adds new instance to the queue with a custom runnable function, // the queue is blocked until the function exits. func (q *UniqueQueue) AddFunc(id interface{}, fn func()) { if q.Exist(id) { return } idStr := com.ToStr(id) q.table.lock.Lock() q.table.pool[idStr] = true if fn != nil { fn() } q.table.lock.Unlock() q.queue <- idStr } // Add adds new instance to the queue. func (q *UniqueQueue) Add(id interface{}) { q.AddFunc(id, nil) } // Remove removes instance from the queue. func (q *UniqueQueue) Remove(id interface{}) { q.table.Stop(com.ToStr(id)) }