deps: add WAT, a Gdscript library for unit testing

We also tried GUT in the past, so we wanted to try WAT this time.
We're not sure which would be easier to extend in order to add
a Gherkin parser and runner.
master
Dominique Merle 4 years ago
commit e7270d2d68

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MIT License
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[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1]
script/source = "extends Node
const RUN_ALL: String = \"-run_all\"
const RUN_DIRECTORY: String = \"-run_dir\"
const RUN_SCRIPT: String = \"-run_script\"
const RUN_TAG: String = \"-run_tag\"
const RUN_METHOD: String = \"-run_method\"
const RUN_FAILURES: String = \"-rerun_failed\"
const LIST_ALL: String = \"-list_all\"
const LIST_DIR: String = \"-list_dir\"
const PASSED: int = 0
const FAILED: int = 1
const TestRunner: PackedScene = preload(\"res://addons/WAT/core/test_runner/TestRunner.tscn\")
const FileSystem: Reference = preload(\"res://addons/WAT/system/filesystem.gd\")
var _runner: Node
var _start_time: float
func _ready() -> void:
parse(arguments())
func arguments() -> Array:
return Array(OS.get_cmdline_args()).pop_back().split(\"=\") as Array
func repeat(args) -> int:
if not args.empty() and args.back().is_valid_integer():
return args.back() as int
else:
return 1
func parse(arguments: Array) -> void:
ProjectSettings.set(\"WAT/TestStrategy\", {})
ProjectSettings.save()
var command: String = arguments.pop_front()
match command:
RUN_ALL:
var strat = strategy()
strat[\"strategy\"] = \"RunAll\"
strat[\"repeat\"] = repeat(arguments)
ProjectSettings.set(\"WAT/TestStrategy\", strat)
_run()
RUN_DIRECTORY:
var strat = strategy()
strat[\"strategy\"] = \"RunDirectory\"
strat[\"directory\"] = arguments.front()
strat[\"repeat\"] = repeat(arguments)
ProjectSettings.set(\"WAT/TestStrategy\", strat)
_run()
RUN_SCRIPT:
var strat = strategy()
strat[\"strategy\"] = \"RunScript\"
strat[\"script\"] = arguments.front()
strat[\"repeat\"] = repeat(arguments)
ProjectSettings.set(\"WAT/TestStrategy\", strat)
_run()
RUN_TAG:
var strat = strategy()
strat[\"strategy\"] = \"RunTag\"
strat[\"tag\"] = arguments.front()
print(strat[\"tag\"])
strat[\"repeat\"] = repeat(arguments)
ProjectSettings.set(\"WAT/TestStrategy\", strat)
_run()
RUN_METHOD:
var strat = strategy()
strat[\"strategy\"] = \"RunMethod\"
strat[\"script\"] = arguments[0]
strat[\"method\"] = arguments[1]
strat[\"repeat\"] = repeat(arguments)
ProjectSettings.set(\"WAT/TestStrategy\", strat)
_run()
RUN_FAILURES:
var strat = strategy()
strat[\"strategy\"] = \"RerunFailures\"
strat[\"repeat\"] = repeat(arguments)
ProjectSettings.set(\"WAT/TestStrategy\", strat)
_run()
LIST_ALL:
_list()
get_tree().quit()
LIST_DIR:
_list(arguments.pop_front())
get_tree().quit()
_:
push_error(\"Invalid Argument\")
get_tree().quit()
func strategy() -> Dictionary:
return ProjectSettings.get_setting(\"WAT/TestStrategy\")
func test_directory() -> String:
return ProjectSettings.get_setting(\"WAT/Test_Directory\")
func _list(path: String = test_directory()):
print()
print(FileSystem.scripts(path))
func _run() -> void:
_runner = TestRunner.instance()
_runner.connect(\"ended\", self, \"_on_testrunner_ended\")
_start_time = OS.get_ticks_msec()
add_child(_runner)
static func set_run_path(path: String) -> void:
ProjectSettings.set(\"WAT/ActiveRunPath\", path)
func _on_testrunner_ended() -> void:
_runner.queue_free()
var caselist: Array = WAT.Results.withdraw()
var cases = {passed = 0, total = 0, crashed = 0}
for case in caselist:
cases.total += 1
if case.success:
cases.passed += 1
else:
display_failures(case)
display_summary(cases)
set_exit_code(cases)
func display_failures(case) -> void:
print(\"%s (%s)\" % [case.context, case.path])
for method in case.methods:
if not method.success:
print(\"\\n %s\" % method.context)
for assertion in method.assertions:
if not assertion.success:
print(\"\\t%s\" % assertion.context, \"\\n\\t (EXPECTED: %s) | (RESULTED: %s)\" % [assertion.expected, assertion.actual])
func display_summary(cases: Dictionary) -> void:
cases.seconds = (OS.get_ticks_msec() - _start_time) / 1000
print(\"\"\"
-------RESULTS-------
Took {seconds} seconds
{crashed} Tests Crashed
{passed} / {total} Tests Passed
-------RESULTS-------
\"\"\".format(cases).dedent())
func set_exit_code(cases: Dictionary) -> void:
OS.exit_code = PASSED if cases.total > 0 and cases.total == cases.passed and cases.crashed == 0 else FAILED
"
[node name="cli" type="Node"]
script = SubResource( 1 )

@ -0,0 +1,315 @@
extends "class_list.gd"
signal OUTPUT
signal asserted
func output(data) -> void:
emit_signal("asserted", data)
func loop(method: String, data: Array) -> void:
for set in data:
callv(method, set)
func is_true(condition: bool, context: String = "") -> void:
output(IsTrue.new(condition, context))
func is_false(condition: bool, context: String = "") -> void:
output(IsFalse.new(condition, context))
func is_equal(a, b, context: String = "") -> void:
output(IsEqual.new(a, b, context))
func is_not_equal(a, b, context: String = "") -> void:
output(IsNotEqual.new(a, b, context))
func is_greater_than(a, b, context: String = "") -> void:
output(IsGreaterThan.new(a, b, context))
func is_less_than(a, b, context: String = "") -> void:
output(IsLessThan.new(a, b, context))
func is_equal_or_greater_than(a, b, context: String = "") -> void:
output(IsEqualOrGreaterThan.new(a, b, context))
func is_equal_or_less_than(a, b, context: String = "") -> void:
output(IsEqualOrLessThan.new(a, b, context))
func is_in_range(value, low, high, context: String = "") -> void:
output(IsInRange.new(value, low, high, context))
func is_not_in_range(value, low, high, context: String = "") -> void:
output(IsNotInRange.new(value, low, high, context))
func has(value, container, context: String = "") -> void:
output(Has.new(value, container, context))
func does_not_have(value, container, context: String = "") -> void:
output(DoesNotHave.new(value, container, context))
func is_class_instance(instance, type, context: String = "") -> void:
output(IsClassInstance.new(instance, type, context))
func is_not_class_instance(instance, type, context: String = "") -> void:
output(IsNotClassInstance.new(instance, type, context))
func is_built_in_type(value, type, context: String = "") -> void:
print("WARNING: is_built_in_type is deprecated. Use is_x where x is builtin type")
output(IsBuiltInType.new(value, type, context))
func is_not_built_in_type(value, type: int, context: String = "") -> void:
output(IsNotBuiltInType.new(value, type, context))
func is_null(value, context: String = "") -> void:
output(IsNull.new(value, context))
func is_not_null(value, context: String = "") -> void:
output(IsNotNull.new(value, context))
func string_contains(value, string: String, context: String = "") -> void:
output(Contains.new(value, string, context))
func string_does_not_contain(value, string: String, context: String = "") -> void:
output(DoesNotContain.new(value, string, context))
func string_begins_with(value, string: String, context: String = "") -> void:
output(BeginsWith.new(value, string, context))
func string_does_not_begin_with(value, string: String, context: String = "") -> void:
output(DoesNotBeginWith.new(value, string, context))
func string_ends_with(value, string: String, context: String = "") -> void:
output(EndsWith.new(value, string, context))
func string_does_not_end_with(value, string: String, context: String = "") -> void:
output(DoesNotEndWith.new(value, string, context))
func was_called(double, method: String, context: String = "") -> void:
output(ScriptWasCalled.new(double, method, context))
func was_not_called(double, method: String, context: String = "") -> void:
output(ScriptWasNotCalled.new(double, method, context))
func was_called_with_arguments(double, method: String, arguments: Array, context: String = "") -> void:
output(CalledWithArguments.new(double, method, arguments, context))
func signal_was_emitted(emitter, _signal, context: String = "") -> void:
output(WasEmitted.new(emitter, _signal, context))
func signal_was_emitted_x_times(emitter, _signal, times: int, context: String = "") -> void:
output(WasEmittedXTimes.new(emitter, _signal, times, context))
func signal_was_not_emitted(emitter, _signal: String, context: String = "") -> void:
output(WasNotEmitted.new(emitter, _signal, context))
func signal_was_emitted_with_arguments(emitter, _signal, arguments: Array, context: String = "") -> void:
output(WasEmittedWithArguments.new(emitter, _signal, arguments, context))
func file_exists(path: String, context: String = "") -> void:
output(FileExists.new(path, context))
func file_does_not_exist(path: String, context: String = "") -> void:
output(FileDoesNotExist.new(path, context))
func that(obj: Object, method: String, arguments: Array = [], context: String = "", passed: String = "", failed: String = "") -> void:
output(That.new(obj, method, arguments, context, passed, failed))
func object_has_meta(obj: Object, meta: String, context: String) -> void:
output(ObjectHasMeta.new(obj, meta, context))
func object_does_not_have_meta(obj: Object, meta: String, context: String) -> void:
output(ObjectDoesNotHaveMeta.new(obj, meta, context))
func object_has_method(obj: Object, method: String, context: String) -> void:
output(ObjectHasMethod.new(obj, method, context))
func object_does_not_have_method(obj: Object, method: String, context: String) -> void:
output(ObjectDoesNotHaveMethod.new(obj, method, context))
func object_is_queued_for_deletion(obj: Object, context: String) -> void:
output(ObjectIsQueuedForDeletion.new(obj, context))
func object_is_not_queued_for_deletion(obj: Object, context: String) -> void:
output(ObjectIsNotQueuedForDeletion.new(obj, context))
func object_is_connected(sender: Object, _signal: String, receiver: Object, method: String, context: String) -> void:
output(ObjectIsConnected.new(sender, _signal, receiver, method, context))
func object_is_not_connected(sender: Object, _signal: String, receiver: Object, method: String, context: String) -> void:
output(ObjectIsNotConnected.new(sender, _signal, receiver, method, context))
func object_is_blocking_signals(obj: Object, context: String) -> void:
output(ObjectIsBlockingSignals.new(obj, context))
func object_is_not_blocking_signals(obj: Object, context: String) -> void:
output(ObjectIsNotBlockingSignals.new(obj, context))
func object_has_user_signal(obj: Object, _signal: String, context: String) -> void:
output(ObjectHasUserSignal.new(obj, _signal, context))
func object_does_not_have_user_signal(obj: Object, _signal: String, context: String) -> void:
output(ObjectDoesNotHaveUserSignal.new(obj, _signal, context))
func is_freed(obj: Object, context: String = "") -> void:
output(ObjectIsFreed.new(obj, context))
func is_not_freed(obj: Object, context: String = "") -> void:
output(ObjectIsNotFreed.new(obj, context))
func is_bool(value, context: String = "") -> void:
output(IsBool.new(value, context))
func is_not_bool(value, context: String = "") -> void:
output(IsNotBool.new(value, context))
func is_int(value, context: String = "") -> void:
output(IsInt.new(value, context))
func is_not_int(value, context: String = "") -> void:
output(IsNotInt.new(value, context))
func is_float(value, context: String = "") -> void:
output(IsFloat.new(value, context))
func is_not_float(value, context: String = "") -> void:
output(IsNotFloat.new(value, context))
func is_String(value, context: String = "") -> void:
output(IsString.new(value, context))
func is_not_String(value, context: String = "") -> void:
output(IsNotString.new(value, context))
func is_Vector2(value, context: String = "") -> void:
output(IsVector2.new(value, context))
func is_not_Vector2(value, context: String = "") -> void:
output(IsNotVector2.new(value, context))
func is_Rect2(value, context: String = "") -> void:
output(IsRect2.new(value, context))
func is_not_Rect2(value, context: String = "") -> void:
output(IsNotRect2.new(value, context))
func is_Vector3(value, context: String = "") -> void:
output(IsVector3.new(value, context))
func is_not_Vector3(value, context: String = "") -> void:
output(IsNotVector3.new(value, context))
func is_Transform2D(value, context: String = "") -> void:
output(IsTransform2D.new(value, context))
func is_not_Transform2D(value, context: String = "") -> void:
output(IsNotTransform2D.new(value, context))
func is_Plane(value, context: String = "") -> void:
output(IsPlane.new(value, context))
func is_not_Plane(value, context: String = "") -> void:
output(IsNotPlane.new(value, context))
func is_Quat(value, context: String = "") -> void:
output(IsQuat.new(value, context))
func is_not_Quat(value, context: String = "") -> void:
output(IsNotQuat.new(value, context))
func is_AABB(value, context: String = "") -> void:
output(IsAABB.new(value, context))
func is_not_AABB(value, context: String = "") -> void:
output(IsNotAABB.new(value, context))
func is_Basis(value, context: String = "") -> void:
output(IsBasis.new(value, context))
func is_not_Basis(value, context: String = "") -> void:
output(IsNotBasis.new(value, context))
func is_Transform(value, context: String = "") -> void:
output(IsTransform.new(value, context))
func is_not_Transform(value, context: String = "") -> void:
output(IsNotTransform.new(value, context))
func is_Color(value, context: String = "") -> void:
output(IsColor.new(value, context))
func is_not_Color(value, context: String = "") -> void:
output(IsNotColor.new(value, context))
func is_NodePath(value, context: String = "") -> void:
output(IsNodePath.new(value, context))
func is_not_NodePath(value, context: String = "") -> void:
output(IsNotNodePath.new(value, context))
func is_RID(value, context: String = "") -> void:
output(IsRID.new(value, context))
func is_not_RID(value, context: String = "") -> void:
output(IsNotRID.new(value, context))
func is_Object(value, context: String = "") -> void:
output(IsObject.new(value, context))
func is_not_Object(value, context: String = "") -> void:
output(IsNotObject.new(value, context))
func is_Dictionary(value, context: String = "") -> void:
output(IsDictionary.new(value, context))
func is_not_Dictionary(value, context: String = "") -> void:
output(IsNotDictionary.new(value, context))
func is_Array(value, context: String = "") -> void:
output(IsArray.new(value, context))
func is_not_Array(value, context: String = "") -> void:
output(IsNotArray.new(value, context))
func is_PoolByteArray(value, context: String = "") -> void:
output(IsPoolByteArray.new(value, context))
func is_not_PoolByteArray(value, context: String = "") -> void:
output(IsNotPoolByteArray.new(value, context))
func is_PoolIntArray(value, context: String = "") -> void:
output(IsPoolIntArray.new(value, context))
func is_not_PoolIntArray(value, context: String = "") -> void:
output(IsNotPoolIntArray.new(value, context))
func is_PoolRealArray(value, context: String = "") -> void:
output(IsPoolRealArray.new(value, context))
func is_not_PoolRealArray(value, context: String = "") -> void:
output(IsNotPoolRealArray.new(value, context))
func is_PoolStringArray(value, context: String = "") -> void:
output(IsPoolStringArray.new(value, context))
func is_not_PoolStringArray(value, context: String = "") -> void:
output(IsNotPoolStringArray.new(value, context))
func is_PoolVector2Array(value, context: String = "") -> void:
output(IsPoolVector2Array.new(value, context))
func is_not_PoolVector2Array(value, context: String = "") -> void:
output(IsNotPoolVector2Array.new(value, context))
func is_PoolVector3Array(value, context: String = "") -> void:
output(IsPoolVector3Array.new(value, context))
func is_not_PoolVector3Array(value, context: String = "") -> void:
output(IsNotPoolVector3Array.new(value, context))
func is_PoolColorArray(value, context: String = "") -> void:
output(IsPoolColorArray.new(value, context))
func is_not_PoolColorArray(value, context: String = "") -> void:
output(IsNotPoolColorArray.new(value, context))
func fail(context: String = "Unimplemented Test") -> void:
output(Fail.new(context))

@ -0,0 +1,19 @@
extends Reference
const TYPES = preload("constants/type_library.gd")
var success: bool
var expected: String = "NULL"
var result: String
var notes: String = "No Notes"
var context
func type2str(value):
return TYPES.get_type_string(typeof(value))
func to_dictionary() -> Dictionary:
return {
"success": success,
"expected": expected,
"actual": result,
"context": context
}

@ -0,0 +1,10 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var type = type2str(value)
var passed: String = "|%s| %s == false" % [type, value]
var failed: String = "|%s| %s != false" % [type, value]
self.context = context
self.success = (value == false)
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,10 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var type = type2str(value)
var passed: String = "|%s| %s == true" % [type, value]
var failed: String = "|%s| %s != true" % [type, value]
self.context = context
self.success = (value == true)
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,132 @@
extends Reference
# Boolean Assertions
const IsFalse: Script = preload("boolean/is_false.gd")
const IsTrue: Script = preload("boolean/is_true.gd")
# Test Double Assertions
const CalledWithArguments: Script = preload("double/called_with_arguments.gd")
const ScriptWasCalled: Script = preload("double/script_was_called.gd")
const ScriptWasNotCalled: Script = preload("double/script_was_not_called.gd")
# Equality Assertions
const IsEqual: Script = preload("equality/is_equal.gd")
const IsEqualOrGreaterThan: Script = preload("equality/is_equal_or_greater_than.gd")
const IsEqualOrLessThan: Script = preload("equality/is_equal_or_less_than.gd")
const IsGreaterThan: Script = preload("equality/is_greater_than.gd")
const IsLessThan: Script = preload("equality/is_less_than.gd")
const IsNotEqual: Script = preload("equality/is_not_equal.gd")
# File Assertions
const FileDoesNotExist: Script = preload("file/file_does_not_exist.gd")
const FileExists: Script = preload("file/file_exists.gd")
# Is <TYPE> Assertions
const IsAABB: Script = preload("is/is_AABB.gd")
const IsArray: Script = preload("is/is_Array.gd")
const IsBasis: Script = preload("is/is_Basis.gd")
const IsBool: Script = preload("is/is_bool.gd")
const IsBuiltInType: Script = preload("is/is_built_in_type.gd")
const IsClassInstance: Script = preload("is/is_class_instance.gd")
const IsColor: Script = preload("is/is_Color.gd")
const IsDictionary: Script = preload("is/is_Dictionary.gd")
const IsFloat: Script = preload("is/is_float.gd")
const IsInt: Script = preload("is/is_int.gd")
const IsNodePath: Script = preload("is/is_NodePath.gd")
const IsObject: Script = preload("is/is_Object.gd")
const IsPlane: Script = preload("is/is_Plane.gd")
const IsPoolByteArray: Script = preload("is/is_PoolByteArray.gd")
const IsPoolColorArray: Script = preload("is/is_PoolColorArray.gd")
const IsPoolIntArray: Script = preload("is/is_PoolIntArray.gd")
const IsPoolRealArray: Script = preload("is/is_PoolRealArray.gd")
const IsPoolStringArray: Script = preload("is/is_PoolStringArray.gd")
const IsPoolVector2Array: Script = preload("is/is_PoolVector2Array.gd")
const IsPoolVector3Array: Script = preload("is/is_PoolVector3Array.gd")
const IsQuat: Script = preload("is/is_Quat.gd")
const IsRect2: Script = preload("is/is_Rect2.gd")
const IsRID: Script = preload("is/is_RID.gd")
const IsString: Script = preload("is/is_String.gd")
const IsTransform: Script = preload("is/is_Transform.gd")
const IsTransform2D: Script = preload("is/is_Transform2D.gd")
const IsVector2: Script = preload("is/is_Vector2.gd")
const IsVector3: Script = preload("is/is_Vector3.gd")
# Is Not <TYPE> Assertions
const IsNotAABB: Script = preload("is_not/is_not_AABB.gd")
const IsNotArray: Script = preload("is_not/is_not_Array.gd")
const IsNotBasis: Script = preload("is_not/is_not_Basis.gd")
const IsNotBool: Script = preload("is_not/is_not_bool.gd")
const IsNotBuiltInType: Script = preload("is_not/is_not_built_in_type.gd")
const IsNotClassInstance: Script = preload("is_not/is_not_class_instance.gd")
const IsNotColor: Script = preload("is_not/is_not_Color.gd")
const IsNotDictionary: Script = preload("is_not/is_not_Dictionary.gd")
const IsNotFloat: Script = preload("is_not/is_not_float.gd")
const IsNotInt: Script = preload("is_not/is_not_int.gd")
const IsNotNodePath: Script = preload("is_not/is_not_NodePath.gd")
const IsNotObject: Script = preload("is_not/is_not_Object.gd")
const IsNotPlane: Script = preload("is_not/is_not_Plane.gd")
const IsNotPoolByteArray: Script = preload("is_not/is_not_PoolByteArray.gd")
const IsNotPoolColorArray: Script = preload("is_not/is_not_PoolColorArray.gd")
const IsNotPoolIntArray: Script = preload("is_not/is_not_PoolIntArray.gd")
const IsNotPoolRealArray: Script = preload("is_not/is_not_PoolRealArray.gd")
const IsNotPoolStringArray: Script = preload("is_not/is_not_PoolStringArray.gd")
const IsNotPoolVector2Array: Script = preload("is_not/is_not_PoolVector2Array.gd")
const IsNotPoolVector3Array: Script = preload("is_not/is_not_PoolVector3Array.gd")
const IsNotQuat: Script = preload("is_not/is_not_Quat.gd")
const IsNotRect2: Script = preload("is_not/is_not_Rect2.gd")
const IsNotRID: Script = preload("is_not/is_not_RID.gd")
const IsNotString: Script = preload("is_not/is_not_String.gd")
const IsNotTransform: Script = preload("is_not/is_not_Transform.gd")
const IsNotTransform2D: Script = preload("is_not/is_not_Transform2D.gd")
const IsNotVector2: Script = preload("is_not/is_not_Vector2.gd")
const IsNotVector3: Script = preload("is_not/is_not_Vector3.gd")
# Null Assertions
const IsNull: Script = preload("null/is_null.gd")
const IsNotNull: Script = preload("null/is_not_null.gd")
# Object Assertions
# Note: The elements this assertions act on exist throughout every object
# ..in godot so it was necessary. For other class-specific assertions..
# users should use assert.that
const ObjectIsFreed: Script = preload("object/is_freed.gd")
const ObjectIsNotFreed: Script = preload("object/is_not_freed.gd")
const ObjectHasMeta: Script = preload("object/has_meta.gd")
const ObjectDoesNotHaveMeta: Script = preload("object/does_not_have_meta.gd")
const ObjectHasMethod: Script = preload("object/has_method.gd")
const ObjectDoesNotHaveMethod: Script = preload("object/does_not_have_method.gd")
const ObjectHasUserSignal: Script = preload("object/has_user_signal.gd")
const ObjectDoesNotHaveUserSignal: Script = preload("object/does_not_have_user_signal.gd")
const ObjectIsQueuedForDeletion: Script = preload("object/is_queued_for_deletion.gd")
const ObjectIsNotQueuedForDeletion: Script = preload("object/is_not_queued_for_deletion.gd")
const ObjectIsBlockingSignals: Script = preload("object/is_blocking_signals.gd")
const ObjectIsNotBlockingSignals: Script = preload("object/is_not_blocking_signals.gd")
const ObjectIsConnected: Script = preload("object/is_connected.gd")
const ObjectIsNotConnected: Script = preload("object/is_not_connected.gd")
# Property Assertions
const Has: Script = preload("property/has.gd")
const DoesNotHave: Script = preload("property/does_not_have.gd")
# Range Assertions
const IsInRange: Script = preload("range/is_in_range.gd")
const IsNotInRange: Script = preload("range/is_not_in_range.gd")
# Signal Assertions
const WasEmitted: Script = preload("signal/signal_was_emitted.gd")
const WasEmittedXTimes: Script = preload("signal/signal_was_emitted_x_times.gd")
const WasEmittedWithArguments: Script = preload("signal/signal_was_emitted_with_arguments.gd")
const WasNotEmitted: Script = preload("signal/signal_was_not_emitted.gd")
# String Assertions
const BeginsWith: Script = preload("string/string_begins_with.gd")
const Contains: Script = preload("string/string_contains.gd")
const DoesNotBeginWith: Script = preload("string/string_does_not_begin_with.gd")
const DoesNotContain: Script = preload("string/string_does_not_contain.gd")
const DoesNotEndWith: Script = preload("string/string_does_not_end_with.gd")
const EndsWith: Script = preload("string/string_ends_with.gd")
# Misc Utility Assertions
const That: Script = preload("misc/that.gd")
const Fail: Script = preload("misc/fail.gd")

@ -0,0 +1,59 @@
extends Reference
static func get_type_string(property_id: int) -> String:
match property_id:
TYPE_NIL:
return "null"
TYPE_BOOL:
return "bool"
TYPE_INT:
return "int"
TYPE_REAL:
return "float"
TYPE_STRING:
return "String"
TYPE_VECTOR2:
return "Vector2"
TYPE_RECT2:
return "Rect2"
TYPE_VECTOR3:
return "Vector3"
TYPE_TRANSFORM2D:
return "Transform2D"
TYPE_PLANE:
return "Plane"
TYPE_QUAT:
return "Quat"
TYPE_AABB:
return "AABB"
TYPE_BASIS:
return "Basis"
TYPE_TRANSFORM:
return "Transform"
TYPE_COLOR:
return "Color"
TYPE_NODE_PATH:
return "NodePath"
TYPE_RID:
return "RID"
TYPE_OBJECT:
return "Object"
TYPE_DICTIONARY:
return "Dictionary"
TYPE_ARRAY:
return "Array"
TYPE_RAW_ARRAY:
return "PoolByteArray"
TYPE_INT_ARRAY:
return "PoolIntArray"
TYPE_REAL_ARRAY:
return "PoolRealArray"
TYPE_STRING_ARRAY:
return "PoolStringArray"
TYPE_VECTOR2_ARRAY:
return "PoolVector2Array"
TYPE_VECTOR3_ARRAY:
return "PoolVector3Array"
TYPE_COLOR_ARRAY:
return "PoolColorArray"
return "OutOfBounds"

@ -0,0 +1,18 @@
extends "../base.gd"
func _init(double, method: String, args: Array, context: String) -> void:
var passed: String = "method: %s was called with arguments: %s" % [method, args]
var failed: String = "method: %s was not called with arguments: %s" % [method, args]
var alt_failed: String = "method: %s was not called at all" % method
self.context = context
self.expected = passed
if double.call_count(method) == 0:
self.success = false
self.result = alt_failed
elif double.found_matching_call(method, args):
self.success = true
self.result = passed
else:
self.success = false
self.result = failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(double, method: String, context: String) -> void:
var passed: String = "%s was called" % method
var failed: String = "%s was not called" % method
self.context = context
self.success = double.call_count(method) > 0
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(double, method: String, context: String) -> void:
var passed: String = "%s was not called" % method
var failed: String = "%s was called" % method
self.context = context
self.success = double.call_count(method) <= 0
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,12 @@
extends "../base.gd"
func _init(a, b, context: String) -> void:
var typeofa = type2str(a)
var typeofb = type2str(b)
var passed: String = "|%s| %s is equal to |%s| %s" % [typeofa, a, typeofb, b]
var failed: String = "|%s| %s is not equal to |%s| %s" % [typeofa, a, typeofb, b]
self.context = context
self.success = (a == b)
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,11 @@
extends "../base.gd"
func _init(a, b, context: String) -> void:
var typeofa = type2str(a)
var typeofb = type2str(b)
var passed: String = "|%s| %s is equal or greater |%s| %s" % [typeofa, a, typeofb, b]
var failed: String = "|%s| %s is less than |%s| %s" % [typeofa, a, typeofb, b]
self.context = context
self.success = (a >= b)
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,11 @@
extends "../base.gd"
func _init(a, b, context: String) -> void:
var typeofa = type2str(a)
var typeofb = type2str(b)
var passed: String = "|%s| %s is equal or less than |%s| %s" % [typeofa, a, typeofb, b]
var failed: String = "|%s| %s is greater than |%s| %s" % [typeofa, a, typeofb, b]
self.context = context
self.success = (a <= b)
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,11 @@
extends "../base.gd"
func _init(a, b, context: String) -> void:
var typeofa = type2str(a)
var typeofb = type2str(b)
var passed: String = "|%s| %s is greater than |%s| %s" % [typeofa, a, typeofb, b]
var failed: String = "|%s| %s if equal or less than |%s| %s" % [typeofa, a, typeofb, b]
self.context = context
self.success = (a > b)
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,11 @@
extends "../base.gd"
func _init(a, b, context: String) -> void:
var typeofa = type2str(a)
var typeofb = type2str(b)
var passed: String = "|%s| %s is less than |%s| %s" % [typeofa, a, typeofb, b]
var failed: String = "|%s| %s is equal or greater than |%s| %s" % [typeofa, a, typeofb, b]
self.context = context
self.success = (a < b)
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,8 @@
extends "../base.gd"
func _init(a, b, context: String) -> void:
self.success = (a != b)
self.context = context
self.expected = "|%s| %s != |%s| %s" % [type2str(a), a, type2str(b), b]
self.result = "|%s| %s %s |%s| %s" % [type2str(a), a, ("is not equal to" if self.success else "is equal to"), type2str(b),b]

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(path: String, context: String) -> void:
var passed: String = "%s does not exist" % path
var failed: String = "%s exists" % path
self.context = context
self.success = not File.new().file_exists(path)
self.expected = "%s does not exist" % path
self.result = passed if self.success else failed

@ -0,0 +1,10 @@
extends "../base.gd"
func _init(path: String, context: String) -> void:
var passed: String = "%s exists" % path
var failed: String = "%s does not exist" % path
self.context = context
self.success = File.new().file_exists(path)
self.expected = "%s exists" % path
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: AABB" % value
var failed: String = "%s is not builtin: AABB" % value
self.context = context
self.success = value is AABB
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Array" % value as String
var failed: String = "%s is not builtin: Array" % value as String
self.context = context
self.success = value is Array
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Basis" % value
var failed: String = "%s is not builtin: Basis" % value
self.context = context
self.success = value is Basis
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Color" % value
var failed: String = "%s is not builtin: Color" % value
self.context = context
self.success = value is Color
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Dictionary" % value
var failed: String = "%s is not builtin: Dictionary" % value
self.context = context
self.success = value is Dictionary
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: NodePath" % value
var failed: String = "%s is not builtin: NodePath" % value
self.context = context
self.success = value is NodePath
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Object" % value
var failed: String = "%s is not builtin: Object" % value
self.context = context
self.success = value is Object
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Plane" % value
var failed: String = "%s is not builtin: Plane" % value
self.context = context
self.success = value is Plane
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: PoolByteArray" % value
var failed: String = "%s is not builtin: PoolByteArray" % value
self.context = context
self.success = value is PoolByteArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: PoolColorArray" % value
var failed: String = "%s is not builtin: PoolColorArray" % value
self.context = context
self.success = value is PoolColorArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: PoolIntArray" % value
var failed: String = "%s is not builtin: PoolIntArray" % value
self.context = context
self.success = value is PoolIntArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: PoolRealArray" % value
var failed: String = "%s is not builtin: PoolRealArray" % value
self.context = context
self.success = value is PoolRealArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: PoolStringArray" % value
var failed: String = "%s is not builtin: PoolStringArray" % value
self.context = context
self.success = value is PoolStringArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: PoolVector2Array" % value
var failed: String = "%s is not builtin: PoolVector2Array" % value
self.context = context
self.success = value is PoolVector2Array
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: PoolVector3Array" % value
var failed: String = "%s is not builtin: PoolVector3Array" % value
self.context = context
self.success = value is PoolVector3Array
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Quat" % value
var failed: String = "%s is not builtin: Quat" % value
self.context = context
self.success = value is Quat
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: RID" % value
var failed: String = "%s is not builtin: RID" % value
self.context = context
self.success = value is RID
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Rect2" % value
var failed: String = "%s is not builtin: Rect2" % value
self.context = context
self.success = value is Rect2
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: String" % value
var failed: String = "%s is not builtin: String" % value
self.context = context
self.success = value is String
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Transform" % value
var failed: String = "%s is not builtin: Transform" % value
self.context = context
self.success = value is Transform
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Transform2D" % value
var failed: String = "%s is not builtin: Transform2D" % value
self.context = context
self.success = value is Transform2D
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Vector2" % value
var failed: String = "%s is not builtin: Vector2" % value
self.context = context
self.success = value is Vector2
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: Vector3" % value
var failed: String = "%s is not builtin: Vector3" % value
self.context = context
self.success = value is Vector3
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: bool" % value
var failed: String = "%s is not builtin: bool" % value
self.context = context
self.success = value is bool
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,8 @@
extends "../base.gd"
func _init(value, type: int, context: String) -> void:
self.success = (typeof(value)) == type
self.context = context
var string_type = type2str(type)
self.result = "%s %s %s" % [value, ("is builtin type: " if self.success else "is not builtin type: "), string_type]

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(instance, klass: Script, context: String) -> void:
var passed: String = "%s is instance of class: %s" % [instance, klass]
var failed: String = "%s is not instance of class: %s" % [instance, klass]
self.context = context
self.success = instance is klass
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: float" % value
var failed: String = "%s is not builtin: float" % value
self.context = context
self.success = value is float
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is builtin: int" % value
var failed: String = "%s is not builtin: int" % value
self.context = context
self.success = value is int
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: AABB" % value
var failed: String = "%s is builtin: AABB" % value
self.context = context
self.success = not value is AABB
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Array" % value
var failed: String = "%s is builtin: Array" % value
self.context = context
self.success = not value is Array
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Basis" % value
var failed: String = "%s is builtin: Basis" % value
self.context = context
self.success = not value is Basis
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Color" % value
var failed: String = "%s is builtin: Color" % value
self.context = context
self.success = not value is Color
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Dictionary" % value
var failed: String = "%s is builtin: Dictionary" % value
self.context = context
self.success = not value is Dictionary
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: NodePath" % value
var failed: String = "%s is builtin: NodePath" % value
self.context = context
self.success = not value is NodePath
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Object" % value
var failed: String = "%s is builtin: Object" % value
self.context = context
self.success = not value is Object
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Plane" % value
var failed: String = "%s is builtin: Plane" % value
self.context = context
self.success = not value is Plane
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: PoolByteArray" % value
var failed: String = "%s is builtin: PoolByteArray" % value
self.context = context
self.success = not value is PoolByteArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: PoolColorArray" % value
var failed: String = "%s is builtin: PoolColorArray" % value
self.context = context
self.success = not value is PoolColorArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: PoolIntArray" % value
var failed: String = "%s is builtin: PoolIntArray" % value
self.context = context
self.success = not value is PoolIntArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: PoolRealArray" % value
var failed: String = "%s is builtin: PoolRealArray" % value
self.context = context
self.success = not value is PoolRealArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: PoolStringArray" % value
var failed: String = "%s is builtin: PoolStringArray" % value
self.context = context
self.success = not value is PoolStringArray
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: PoolVector2Array" % value
var failed: String = "%s is builtin: PoolVector2Array" % value
self.context = context
self.success = not value is PoolVector2Array
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: PoolVector3Array" % value
var failed: String = "%s is builtin: PoolVector3Array" % value
self.context = context
self.success = not value is PoolVector3Array
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Quat" % value
var failed: String = "%s is builtin: Quat" % value
self.context = context
self.success = not value is Quat
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: RID" % value
var failed: String = "%s is builtin: RID" % value
self.context = context
self.success = not value is RID
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Rect2" % value
var failed: String = "%s is builtin: Rect2" % value
self.context = context
self.success = not value is Rect2
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: String" % value
var failed: String = "%s is builtin: String" % value
self.context = context
self.success = not value is String
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Transform" % value
var failed: String = "%s is builtin: Transform" % value
self.context = context
self.success = not value is Transform
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Transform2D" % value
var failed: String = "%s is builtin: Transform2D" % value
self.context = context
self.success = not value is Transform2D
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Vector2" % value
var failed: String = "%s is builtin: Vector2" % value
self.context = context
self.success = not value is Vector2
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: Vector3" % value
var failed: String = "%s is builtin: Vector3" % value
self.context = context
self.success = not value is Vector3
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,9 @@
extends "../base.gd"
func _init(value, context: String) -> void:
var passed: String = "%s is not builtin: bool" % value
var failed: String = "%s is builtin: bool" % value
self.context = context
self.success = not value is bool
self.expected = passed
self.result = passed if self.success else failed

@ -0,0 +1,7 @@
extends "../base.gd"
func _init(value, type: int, context: String) -> void:
self.success = not (typeof(value)) == type
self.context = context
var string_type = type2str(type)
self.result = "|%s| %s %s %s" % [type2str(value), value, ("is not builtin type: " if self.success else "is builtin type: "), string_type]

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