extends Control onready var NewPollButton = find_node("NewPollButton") func _ready(): NewPollButton.grab_focus() func _on_NewPollButton_pressed(): var changed = get_tree().change_scene("res://gui/forms/NewPollForm.tscn") if OK != changed: printerr("Failed to open the new poll form scene.") func _on_ExitButton_pressed(): get_tree().quit() func _on_SettingsButton_pressed(): App.go_to_settings()