extends Node # Unused (see Config.gd) # var config:ConfigResource var config_path := "user://settings.tres" ########################## # Add your provider here, as well as in the SettingsForm scene. var registered_providers = [ 'MajorityJudgmentDemoProvider', 'MajorityJudgmentTwitchChatProvider', 'MajorityJudgmentAndroidSmsProvider', ] func _ready(): load_config() func go_to_main_menu(): var _done = get_tree().change_scene("res://gui/MainMenu.tscn") func go_to_settings(): var _done = get_tree().change_scene("res://gui/forms/SettingsForm.tscn") func go_to_twitch_settings(): var _done = get_tree().change_scene("res://gui/forms/twitch_config/TwitchAuthConfig.tscn") func load_config(): if File.new().file_exists(self.config_path): self.config = load(self.config_path) if null == self.config: self.config = ConfigResource.new() func save_config(): var saved = ResourceSaver.save(self.config_path, self.config) if OK != saved: printerr("Failed to save configuration.") func start_poll(poll): prints("Starting poll", poll) # Start listening to chat commands # Prepare timer for automatic closing of the poll # Move to poll results scene var _done = get_tree().change_scene("res://addons/majority_judgment/nodes/MajorityJudgmentLinearResultsControl.tscn") yield(get_tree(), "idle_frame") get_tree().current_scene.align_with_bottom = Config.get_parameter("align_with_bottom", false) get_tree().current_scene.set_poll(poll) # last func get_providers() -> Array: var providers = Array() for registered_provider in registered_providers: var enabled = Config.get_parameter( "provider_%s_enabled" % registered_provider, false # default ) if enabled: var provider = load( "res://addons/majority_judgment/providers/%s.gd" % registered_provider ).new() providers.append(provider) return providers func can_have_sms_provider() -> bool: return Engine.has_singleton("AndroidSmsReceiver") #func get_android_sms_reader(): # if can_have_sms_provider(): # return Engine.get_singleton("AndroidSmsReader") # return null func get_now() -> int: return OS.get_unix_time() func timer(duration:int) -> SceneTreeTimer: return get_tree().create_timer(duration)